It's likely that your padding amount is too low. 8k will need 64 pixels of padding outside each UV shell, so you need 128 pixels in the gutters between the shells. I would suggest adding more padding, just completely fill the empty gutters with padding. Photopea has a fast padding filter, and you may need to run it a…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
Renders of my project for test light and materials. WIP. for remdering i use MT4. For posing - mixamo. Ill fix some issues with pose and upgrade materials. Now, this is only a test
- Small update - played with lights, fog and post process a bit, made the whole scene a little less redder so the materials could render better - What do you think?
Most video players can't play an AVI with an MPEG codec. Your best bet is to render from Max as sequential bitmaps, then compile/compress those into a video using another program. Rendering straight into a video file has two disadvantages. 1) If the render fails for whatever reason, it won't finish compiling the video file…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Hey Guys, here is my contribution to the Uncharted 2. I was a character artist under my dear sweet heart Rich Diamant. Hope you guys enjoy my work, you can see more of it on my website as well as larger pictures. www.dkorch.com/gallery Enjoy!!! Tenzin in game screen cap Tenzin Sculpt render Flynn in game screen cap Flynn…
I made some tests, and the results with 4k texture aren't crispy enough. I have seen a lot of renders in Artstation with 4k textures with a very high res result, Why my renders only achieve this kind of details with 8k textures? The texel density is around 19px/cm.Still, I would like to say that after testing, If I double…
I'd say realtime can be where it's at when you're working on small budget projects with one or two people and solo computers. [ame] https://www.youtube.com/watch?v=0zjPiGVSnfI[/ame] I mean to even get close to something with this graphic fidelity with a traditional renderer would take fucking ages to render out. Hours,…
Just follow step 6 in this tutorial you posted: http://www.game-artist.net/forums/sp...hemist101.html But as MoP said, it renders real slow and artifacts are common. There are two other options in maya... Using the AO render in Batch bake (Mental Ray) is fast and renders a nice result, but it doesn't transfer from high to…