Hello all, its been ages since have really posted anything except the occasional hour head sculpt or something.. but anyhow now have free time to update my portfolio.. To kick things off this little guy, based off the awesome concept by the very talented fightpunch hopefully will do it justice, spent a few hours yesterday…
Heyya guy's. I'm really taking this new level of mine seriously so over the next couple of weeks i'm going to be posting some content that i'll be using for my new level. Right off the bat i started to get off my lazy ass and actually paint some details into my textures instead of using plain stuff from CG Textures. Here's…
The company I worked for just recently had lay-offs and I'm looking around to see what options are out there. I have been working with 3d for a total of three years professionally as a military simulation artist and as a character artist for the Nintendo DS. I am still unsure about relocation (i live in the Orlando, FL…
DTools 1.1 has been released with an added modeling companion bar to help in the aid of hard surface modeling and other every day modeling tasks. Features include: *ESmooth: Edge based smooth based off of hard and soft edges. *Planar: *Circle Verts *Straighten Components Plus others! Download the trial Here ! Check out…
New user to UDK and I can't find RenderTo Texture. When I right click in my content browser to create one I don't actually find anything that starts with an R and the only two things with render in it is TextureRenderTarget2d and TextureRenderTargetCube. I've tried to use both but in every tutorial they start off as green…
I'm looking to create an S curve or gradient for height information. A smooth transition between the peaks and valleys. Can be found on a lot of wooden trim if you look at the profile image. I've tried a couple different ways myself with little luck. I know a little of the Pixel Processor node and was told from the…
Current progress on the scene, did a mood lighting now planning to finish off rest of the missing props, feedbacks appreciated :) Moodboard for the scene, The scene I wanna make it from 1960's detective's office night time and these are a bunch of refs I've collected initial block out steps- Room blocking Textured bunch of…
Hey. So I'm building a scene in Maya and I am using some alpha maps. When I get these alpha maps close up to the buildings I get this "noisy" type of effect in the black portion of the alpha maps. When I life the textures farther off of the surface, they go away. Here is the model with the noise : And without : I have…
Hey PC, so iv been working on this off and on for a while, been putting it in the WAYWO thread, figured id finally make a thread to get some serious crits on it. It's not supposed to be a completely believable piece of machinery but.. your thoughts either way. It's based of off the below concept. Anywho, rip it up. Concept…
i have a model in zbrush. i have areas masked off using polygroupd. whenever i subdivide the mesh...i can't walk up and down between subdivisions. i did a test with a basic cylinder imported from max and i can do it with that. however when i load my tool w/polygroups masked off...i can't go through the subdivisions on the…