Hello all,
its been ages since have really posted anything except the occasional hour head sculpt or something.. but anyhow now have free time to update my portfolio..
To kick things off this little guy, based off the awesome concept by the very talented fightpunch
hopefully will do it justice, spent a few hours yesterday working on it and a few hours this morning and this is where its at so far
will finish it up and then move back onto somethign started on friday, and will keep updating the thread with new pieces
cheers
Replies
looking forward to updates!
your stuff has always been amazing cant wait to see what you come up with! Gordon freeman maybe :P
So here is an update for this little guy
High Poly -
and the low poly with normals
oh and arman... you might see gordon freeman again soon... might..
on to the next one after texturing update
cheers
when you gonna update dat der portfolio of yours would love to see all you D2 and Star Trek stuff :P
Cant update ST stuff till its released on April 23rd apparently... so shit out of luck right now
but heres something that finished up for the Darksiders Art Jam, was fun subject
Wasn't liking how the texturing or the normals were on the Viking guy so decided to go back onto him and sharpen some things up... shall be done soon
also started this guy
nizza hammness always gotta give yo some fresh sexyness
update on this dude
sculpted out the cloth and added a few deets
also... took an old model and trieds to make it much better
swear that will finish the viking dude ..... soon
How did you do the details on the clerics robe? Looks awesome!
Also want to know! I've been thinkin of doin a few quilted leather things and was wondering an efficient way to go about it.. thought I'd take a mesh, chamfer every edge, then create a path from all the edges, run the stitches along the path and then bake the normals. How did you do it?
Also curious about your workflow for that cloth with all the stitching, it looks fantastic.
Keep the awesome flowin'