When I used production lighting, it fixed that issue. I've used Unity before, it's pretty darn good for viz work. But UDK has better out of the box support. A lot of what you see in Unity is baked from Vray, which really isn't all too efficient using unique textures per object. Yeah, Unity's ability to easly create web…
Offset the overlapping maps by 1 unit, so have everything overlapping in 0-1 space, so it is in U1-2 V0-1. Because the texture tiles it is essentially at the exact same texture location, just one tile over. I'm sure Max has scripts to snap UV shells together, but in the future you can think about that when you are laying…
Hi there so i have this object in blender that i exported, it looks fine in the render and first image shows it in blender how it looks. now when i export it to substance painter i get this strange face issue on it as shown here. you can see it has that face cover over it, why is it doing that. i checked the uv and it…
need: Is it possible to automate save in photoshop so that it can save the file instantaneously to source destination when ever a change is made like adding a stroke, or filling a layer. Reason: I have this situation where i need a instant visual feedback that need in unity whenever i make change to the texture in…
The Office Mega Kit is a bundle pack including all the content from the following kits: Office Level Kit Office Hall Stuff Pack Office Cubicle Kit Office Bathroom Kit Office Cafeteria Kit Thats more than 250 high quality prefab parts and pieces for building your office game environment in Unity 5. The Office Mega Kit is a…
We started using unity at work. I've found no one has a clue how to use unity in the art team. Anyone recommend some video tutorials? My last engine was cryengine, so straight forward imo. Unity is like hitting a wall for me ATM as I can't find any decent learning mateeuials . I tries the help docs and they seemed lacking…
i everyone. I just started messing around with Unity following Digital Tutor's a few weeks back. My current exercise is an isometric viewed game with a directional controller to the left of the screen. It's basically just a box moving around an environment collecting coins. This was fairly simple to do in Unity, I'm…
Have you set the imported normal map texture type in unity to normal? I can't remember what if compute tangent space per frag applies to URP, but technically it should be on for HDRP according to this resource (which looks pretty accurate and comprehensive, and you might have come across the authors usually indepth helpful…
Tried both of these but neither have worked, I've tried every type of unity texture import setting and still I get weird blending of pixels. Even if I put the texture on a plane in unity is still happens so I it can't be anything to do with the geometry http://prntscr.com/8h692z When I save the image as a PNG it looks…