So it's mid week, wishing it was Friday already. But to make things a little easier we have some lip smacking goodness for you. * Polycount newcomer drops a one-stop-shop 3DS Max exporter for the Source Engine * Paths of Hate Trailer (OOHH PRETTY!) More after the jump. It seems to be common knowledge that getting your…
Hey Polycount! I am showing off my Hawken inspired 3d piece made in Unreal Engine 4.9. This is my second attempt at an environment and I learned a lot from the project; including three different software's! However I have tapped my wealth of knowledge and am looking for feedback on how I can take this piece to the next…
Hello Polycount, I have been digging into adding some wear and tear into my Zombie character's outfit and in the process I managed to make some custom Wear and Tear Brushes. I would really like to share these 4 different wear and tear brushes with you all and I hope this becomes useful to you. Cheers :) You can download…
Hello fellow Polycounters :) About one year ago, I read a very good article/post about a technique about how to make a cool lava bubble popping effect. I thought I read it either at Polycount or at Simon's Schreibt blog, but I couldn't find anything using the search engines of both sites. And now I'm trying to figure it…
Hey everyone. Since the polycount update i have gone on the website to login and noticed that sometimes im already logged in, only not as myself. The people who ive been logged in as (two different people), are people who ive never seen before on polycount, which is just me saying WHO THE HELL ARE YOU!? regardless, when i…
Hi Polycounters! I've recently been given this art test to complete and I thought I'd make a thread here to gather up invaluable advice like an information vacuum :D The image that I am to recreate is this one: **SNIPSNIPSNIP** The programs I will be using are Maya, ZBrush, Photoshop, UDK and CrazyBump. Before I start, are…
A couple things. * Put your program name in the thread title. * http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use * Embed your images. * http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#tricks * See-Through is probably your best…
I'm just trying to understand why you're doing the equivalent of creating a private thread on polycount that could only be viewed by 5 people. That's all. Not trying to sound dickish, just providing another perspective. Or I can ignore this all and not provide input that has a chance of creating a more productive outcome.…
Id start with one, might look good enough. One should not be a problem. If it is below iPad2 then 3 may cause a slow down yes. If it is iPad2 or above it probably works out. The polycount also doesn't has to be that high. If you model it to fit the mountain, and not just go for a grid like subdivision, you can probably…
Just like making any other sort of game content you should become familiar with the fundamentals of game modeling and doing a high poly to low poly workflow. All too often people want to jump straight into making dota items, but you should really focus on learning game art fundamentals first and foremost;…