Hi John, It's not that it's bad, you clearly understand the relationships between different types of materials and how to make them work together. What IS missing however is context in what you're trying to make; or rather, you're not attempting to tell a story with your textures aside from "Hey! This is some dirty…
thanks theonewhoknocks I can see what you mean by having the textures without any variation. I textured most of these props using DDO and the rest with just Photoshop. All my props are done in 2048 x 2048. I will sometimes combine props into 1 UV map. That may be the reason why you say they look low res. I'm not sure if it…
Update; started applying force to props that should fall over, massive visual improvement from having to tilt the props far enough so that they'd fall over when gravity was activated. It might have given me more control over the fall, but the still objects looked weird in their pre-fall weightless rotations/positions. The…
Hey guys. I was working on a character a while ago and left it for a while. I intended to create two Lambert materials for the characters' texture - one for his props and another for his body. I had already mapped and textured the props which is the last thing I did before leaving it to do some other work, but when I came…
Hi all, I'm a 3D artist currently seeking work. I've worked with studios like Sony, Mind Candy and Future Games of London, as well as a few indie studios. I am now looking for work with more developers. Unfortunately my work from Sony is under NDA, but some of my previous work can be viewed at:…
Fear NOT lowly kanadians, for poop will indeed be going to the Montreal workshop. I will harrass and berate you in person at that time. For now though, lets focus on the third world countries at hand, I'll visit your backwater country eventually. Phil: I was laughing out loud at the potatoe sack comment, well played!…
Thanks for taking the time to reply! I'm a 3D environmental/prop artist, I know my way around a few 3d apps. Not an engineer, CAD drafter using autoCad would be my background. Though I as never had a chance to be hired because I went to on to do other jobs. Back then we used AutoCAD and ProE. I guess my main questions…
thanks for the props sage! i've been to poop once before but i should probably head back now that i have specific issues. i'm still working on my 'arcane sanctum' interior and its textures are looking rather lovely. i'm definately learning alot through trial & error, but more importantly i'm finding myself creating my own…
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
if there ever was a prop that shouldn't have been made with a none overlapping normalized uv map and a unique unsharable none tiling texture this is it ! ( do these kind of unwraps/textures have a name ? ) i would urge you to make this prop with a tiling texture some more/clever geometry cuts and vertex colors ! and than…