I did not watch the complete video, but from what i understand, it's basically editing the vertex normal of the low poly mesh to reduce shading that we generally see. The terminology is what confused me, but this technique is being used for a while now and is pretty effective too. You can read up more about it in Polycount…
There are many group collaborations all over the internet, even on polycount. :) What companies want is experience of working in a manageable team and with a portfolio to express how you used these skills. Look through the request forum on the main polycount board; http://www.polycount.com/forum/showthread.php?t=106730 Not…
no one is safe from the spirit of pc vs console wars... not even in polycount. Welp I thought everyone would be happy since we don't have to be that weary of our polycounts and texture sizes anymore and yeah... 4k is just a gimmick tbh I don't know who asked for it but it always was something that salty pc users just tried…
Hey guys! im going to add every finished entry on the first posts and go for the judges. Just to keep it clear, for this month we are getting one of that mighty polycount trophy for the winner but we are keeping the top 5 feature as usual. We are also getting an official post on polycount about the first 3 winners. Also,…
If it's a deci mesh(optimised triangulation) why did you export aa quads? Try adding a smooth modifier as they are normal shading errors. Also, why was your mesh nearly 2mill poly after decimation. There are no details on the mesh that require that kind of polycount This mesh could be zremeshed to 10-odd thousand or less…
Yes I am trying to get into the games industry. I'm keeping the polycount low because of that reason, but I will be increasing the polycount after I block out the rest of the model so that I can add details to a smoother and more dense mesh. I will also be looking to model a low poly interior so that I can show it off in…
Yes exactly- edge padding I didnt even begin to know what it was called, I should have posted a description, but I just assumed people would know what I`m talking about- on an unrelated note, I posted this on CG talk yesterday and I still have no replies. I just got 2 replies within 10 min on polycount. clearly polycount…
there are alot in the vid tuts section of this site: http://www.planetquake.com/polycount/resources/general/video_tutorials/video-tut-list.shtml another good tut is dark horizons hellboy tut: http://www.planetquake.com/polycount/cottages/horribledeath/hellboy_tut.htm finally here are some pretty rare pic tuts i dug out of…
Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of…
So it's mid week, wishing it was Friday already. But to make things a little easier we have some lip smacking goodness for you. * Polycount newcomer drops a one-stop-shop 3DS Max exporter for the Source Engine * Paths of Hate Trailer (OOHH PRETTY!) More after the jump. It seems to be common knowledge that getting your…