Hello everyone! i i been looking on here for a while and i guess decided to sign up ^_^ well ill introduce myself first im 17 always been into art since i was young and had a tablet since i was 14 but only really since last september started using it i hope to one day become a concept artist =D so im going to hopefully…
compared to your reference, your scene is very warm and soft. I would add a bit of sharpness to the render, and make the lights colder. Blue lights might be over doing it, since there is only a slight blueish hue floating around the ceiling in the reference, but definately less orange. I might also add just the slightest…
@beefaroni and ArtisticTiger and SFNaden0802 - Thanks guys BARDLER and Scruples, thanks a ton for the paintovers, keeping what you guys said in mind I think a cross between the 2 light setups might be the happy medium. Especially if I can pull in that neon blue as a rim light along the right side of the image. I might lean…
This will really put a damper on your day but I think you need to know it as it will help you realized what is keeping you from breaking the barrier. Think of fat cells like an off site storage unit place. Fat comes and goes but the storage cells stay. The storage cells can expand to hold more fat but once they are full…
aaalllllrighty. it's been a while! I've been slowly chipping away at stuff. thanks for the paintover @EiGHT I tweaked my character a bunch. I've still got to fix the contrast on all my stuff, pad the textures, make sure my env stuff tiles correctly and then a ton of polishing. Here's a couple of wip pics getting an idea…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…
I absolutely agree, But, looking at the uppermost example, it SEEMS like he has a fairly solid understanding of modern armour (i can see subtle references to several vehicles in the design) and to me it looks considered. To be sure we'd have to find out what his process was when creating it. (Having said that it actually…
Been working on the post processing for that environment. Had some real trouble getting it to look right in the forest and vista at the same time. I might also change the light at some point. Atm its a directional and skylight and I would like to keep it simple as this environment is rather big, the light direction has to…
Hi! I'm quite new to making environments with unreal. I'm trying to create an abandoned asylum room scene, and I´m trying to acheive a symilar look to the one of the walls from the following picture: This kind of flaked paint look would be something I would like to achieve, and one possible solution which I'm trying is…