Hello, My name is Kenneth Chan and I'm a 3D Artist that specialises in character/environment modelling, texturing, simple rigging and animation. I can do high or low poly modelling, optimised for games. Here is my demoreel: https://www.youtube.com/watch?v=DS92UoB4Xdc&t=54s Here is my website: http//kenchan.artstation.com/…
Hi polycount, So I'm starting my first complete environment project. I will be posting regulary as i can to get feedback and for help to get me through this journey with hopefully a quality result at the end. Concept: Blockout: Fairly happy that the perspective is close now. Only issue is when you view the scene from the…
Hi polycount! I'm glad to make something for you and want feedback in returnMy latest environment heavily inspired by "Hellblade: Senua’s Sacrifice", Dark Souls and "Witcher 3". Firstly it was an environment that I was wanting to create while studying at CGMA in first semester of vegetation class by Jeremy Huxley but…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
hey, great environment! The sky looks too over exposed though. That is really complex and elaborated scene man; however, I guess it would be cool to have ur characters/vehicles be more visible against buildings. Now they all blend together. In CoD4 they added slight falloff shader to character contours btw Some better feel…
I'm a little green with environments I did one in school in UDK and really enjoyed it but ended up focusing on character modeling (which i'm kind of regretting now) so any feedback at all would be great. I think my biggest challenge will be the texturing and keeping within the guidelines they have set up. Any insight on…
Jesus ur a pro or wt? xD i will start work in some new environement test and i will put here in forum to ask for the ppl oppinion and i will take a look at that points u refer i think i hv much to study since im self learning everything, from code to 3d and its like a never ending process but i really enjoy it hehe.…
Ok working on an overwatch style environment. I am lacking experience with high end foliage/organic lighting and materials, so here I am. I will also be doing all the texturing in substance designer despite it being stylized. I'm already a decent amount into the material work, but haven't started on the actual environment…
Hey polycounters, I just wanted to share with everyone a short mentorship I have posted up on Gumroad that goes for 2 weeks. This is due to Christmas and the holidays or else it would normally be 1 full month. Check out all the mentorship info here. https://gum.co/puDCH Sign up ends Dec 4, 2016 (I know this is very short…