Just wondering if this revolver is modular, cause from what Ive heard all the weapons in the game are generated randomly. Nevertheless super nice work there.
Update: Finalized the environment. Here is the link: https://www.artstation.com/artwork/8eBZox --------------------------------- Hi everyone! I am finalizing this environment I did for CGMA's modular environment course. Any feedback is appreciated.
I've recently finished this scene I've done inside Unity. It is a modular elevator shaft. I focused more on the lighting of the scene as I wanted to achieve a cinematic look. Here are some screenshots:
nice! keep at it. Your cobbles seem a bit melty/smooth, maybe the specularity map needs adjustment, I'm not sure. IMO rocks are really much more difficult to make than they seem; eons of geological history is required to make each rock. If you search for cobble there's a few good examples you can look at…
Today I noodled around with the start of modular pipe system for the detail pipes: And I also threw together a first modeling pass for the upper windows:
I set up a vertex paint shader following the UDK Modular Masterclass from Eat3D and yeah it doesn't work. the problem is I can't seem to paint on to my mesh.
I found a portion of a modular architecture kit, it is pretty old and appears to have originally been distributed on CDs. I think it was original for 3ds max only. Looks like the name was Recon3d: edit: I did find a website, looks like they are defunct:…