Unity and UDK's browser embadable features aren't available for free, unity is not that stable in some browsers (Don't know about UDK since that is for licensees only), they require a capable system so no netbooks or mobile devices, and unity requires a sepperate plugin. Even flash is discouraged by Polycount with the…
Thank you so much Marshkin for your advice. I'm thinking to start on Unity 3D this week end. At first, I didn't knew with which software start, Unity 3D or UE but after some research on internet, I found that most of people start with Unity 3D. If it will be disturbing you, can you advice me? Tell me about the difference…
Our general workflow is to create 3D model, texture in Substance Painter, assemble scene in Unity and assign texture maps, export package to developer who then adds all interactivity, and final bake. If you want to view your models online then take a look at glTF export which is also possible within Unity. I also agree…
Care to explain what you hate about Unity? I'm using it now, and haven't tried UDK but Unity is ridiculously easy, has a helpful community, an Asset Store where you can buy starter kits, and plugins as well as free stuff. I'm just curious because if there's some big issue I'd like to know now before I get too deep into…
In the first post, you have developed the lipsync tool with Annosoft SAPI command line tool. And you have mention in the beginning of the post that u have cooked up script with unity. I need a clarification regarding it, Can i make use of your lipsync tool with unity? How to use this tool with unity for making my own…
The artist will create only one section of the helmet. Then make UVs for it. Then duplicate those UV'd triangles to make the whole helmet. The duplicated sections of the helmet all use the same initial UV space. So then when you paint the single helmet-section of texture, it shows across the whole helmet. You can try this…
Hi, I'm working on a Physicall based shader for a while now on Unity and now I think it is time to show some of my progress on it. At the beginning I was developping a shader for a game I'm currently making on unity but more I was going deeper into it more I was thinking of making a version for folio ( my folio :) ). This…
Hey everyone, I've been working on this Egyptian cafe scene on and off for a few months. Would love some feedback. The modeling is mostly done except for some minor props (such as trashcans, cash register, bus trays which are currently stand-in models). I've got base textures on most but not all of the models. The lighting…
About us We're a VR studio in Liberty Village partnered with PokerStars (The World's Largest Poker Site) We just launched PokerStars VR on Oculus and Steam and are now one of the most popular multiplayer VR games. Store links: https://www.oculus.com/experiences/rift/1961361990541898…
no, you're not the only one. it's a classic case of launch hype and you can be sure to see shortcomings. NGP will be memory-, storage- and bandwidth-limited like everything else. not to mention battery-life. i wouldn't be surprised to see the OLED and one of the touch surfaces gone missing on the retail product, for a…