might want to look into http://boards.polycount.net/showthread.php?t=50588 its true that static geometry is less costly than animated characters, however in both cases it's a mix of both (vertex and pixel) costs affecting overall. Generally speaking, yes simple pixel shaders and more tris is possible these days. however…
@A.Kincade - Thanks for the kind words. @Frump - Ya, I have thought about some cows and pigs and stuff. Once I get all the major elements in and the props, I may add some animals, maybe even simple characters. I will need to concept some out first, so I guess I'll just worry about that when I get to it. @Pbcrazy - My 2d…
There are a lot of contributing factors in the difference between what you see in game vs. someone's portfolio which people have already mentioned but another huge factor that is often out of the hands of the artist is optimization. Typically a game in development is 100s of gigs of data, thousands and thousands of assets,…
After finding out the job that I was working on the art test above had been filled, I am switching gears for a bit to finish up a personal scene I was making before my last job ended as it's a bit closer to completion. I had been making several forest biome ground-cover plants to push my knowledge of SpeedTree and…
Know where your camera is going to be most of the time, and concentrate your details there. For example in a WW2 shooter you piss away most of your details, both polygons and textures around the ground floor. On an RTS game with the camera above most of the time you work from a top down detail - get those roofs and upper…
Hey, just wanted to say that I have been exactly where you are. I graduated with a minimal portfolio of a pretty low standard... OK really low. Obviously I wasn't going to get hired. I ended up working for my university for a bit, doing a small contract for a researcher. In my free time I tried to improve but really…
Hi there! We are looking for talented visual designers that can design and execute at an exceptional level of craftsmanship for the products we develop. The ideal candidate will possess excellent UX Design prowess and the talent to create visually stunning UI/Graphic Designs. If you have experience in game and app…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
Welcome Everyone, Through collaboration with leading industry professionals, the Rydan Workshop provides quality online training for careers in digital arts for the entertainment industry. Course Overview: This course is a general overview of how to develop skills in order to produce concept art at a professional level.…
The need for content has been higher than ever with competing streaming platforms spending billions on original content. According to Digital News Daily, “Amazon’s increase in its video budget continues the trend of internet companies entering the media business in a big way. Netflix is expected to spend as much as $8…