Concept Art - Mechanical What's it all about: You're part artist, and part mechanical engineer. You love drawing vehicles, props and armor, the more the stuff looks like it could actually work, the better. You create objects of desire, and you want to inspire players to greed and lust whenever they see your work. On the…
You've got a series of different problems right now that you've kind of lumped into one issue. However we can break these down so their easier to solve on their own. I believe the first problem is you haven't really nailed down what you want to be or do in terms of a 3D artist. You've done hard surface modeling for a year…
Dude, I can honestly relate to you in every way.It's almost creepy just how much I can relate. But like you, I came to this community aspiring to be like the people I saw here, and I eventually gained the courage to register and post some of my work. But this board is so much more than a place to show off your art, and it…
Yeah but that pro tip is gonna lose him the job. Because somebody else is gonna say, "hell yeah I know 3dsmax." Probably they are telling the truth. But maybe they aren't. And you never gonna know because when they show up for work, they'll know 3dsmax. And whats the difference? They got the job. Sorry to say, but honesty…
Check the wiki on this site for a good overview. Game character modeling is a lot of steps. It could be described in just a few major steps, but each of those composed of more steps, like a Russian doll. Also, you don't have to make a high-res sculpt and retopo and bake. That is how modern AAA characters are made - but I…
This thing got away from me. I know the exact moment it happened. my ears were sticking out to far from the head and I tried moving them in to get a better overall position. A) I had stepped down subdivision levels B) my higher subdivision levels all remembered the higher points after the move. So when I smoothed out the…
It comes down to 3 things: 1) Learning the theory behind the various aspect of 3D ( what are meshes composed of, why quads are better than everything else etc. ), usually theoretical stuff comes out when you start a new aspect of 3D ( ex. texturing for the first time ), when you encounter some problem ( ex. bad topology ),…
There you go with them negative waves. Have a little faith, baby. Art critique is brutal but almost always honest. Some feedback is better than other, but never lash out at those trying to provide feedback. It makes you seem immature and unwilling to grow as an artist and a person. Polycount is a community of artists that…
Don't worry about fixing, you just need to be aware of them for now. Next step is start doing gesture drawings. Don't imagine people out of thin air, you need to draw from reference. Can be real people, still, photo, etc. Fill your sketch book with tons of them.…
Thanks for advice each and every one of you, much appreciated! I carefully read everything and got to think about it as there is a lot of insights and information. That is what troubles me the most. Historically I was doing more technical tasks throughout my career, which means I accumulated more technical, not creative…