Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Pardon the noobish question but how would I go about recreating the style of RIME. https://www.youtube.com/watch?v=dJJmajUHmQA It seemed simple enough to create but when I tried in UE4 it turned out looking terrible. Here is the result of a few quick test runs: I really like the way their rocks/cliffs/and water are done…
On CG Masters there is this tutorial: Complete Vehicle Production in Blender https://cgmasters.net/training-courses/complete-vehicle-production-in-blender/ in which the tutor uses this technique alot: https://www.youtube.com/watch?v=3rlMzsBWtPY In a nutshell, the tutor creates a guidemesh, and shrinkwraps everything onto…
Dear forum members of Polycount.com We are a group of students currently working on a 3rd person game in the Unreal Engine 3. We are proficient in 3dsMax and Maya and have experience in the 2nd and 3rd Unreal Engine. We have currently stumbled upon a couple roadblocks and are in need of some assistance. 1. How do we…
I'm having trouble working out the correct combination of nodes to effectively green screen a texture, I've been using 100% magenta as a block color on the UV sheet to indicate a texture I want to be replaced via the shader settings but I've yet to find out a way to convert magenta areas of a sheet into a mask before…
Wow that's a great price. I've been using Modo since... 301? So for 3 different versions now (I've not upgraded to 701 yet). Honestly, given the choice I wouldnt want to model in any other package. Modo does almost everything you'd need for Dota 2 - the modeling workflow and tools are really good and easy to use, the…
1. check your references. 2. if a part is seperated. keep it seperated. A Newbie mistake everyone makes, is thinking everything should be one mesh. No way José! 3. Draw in your 2D software over the reference how the topology could look like. 4. This should be posted here.…
Thanks for all of the replies everyone. I probably should have mentioned previously that I'm using 3ds. Regardless, your replies have been most helpful :)