Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now.but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
unreal/unity/godot - pick your poison if you're already familiar with unreal it's the lowest friction option. I would say that if you want to learn how stuff works it's possibly not the best place to start because it's very inflexible in how you approach problems, Unity is much more open in that respect I've barely used…
I've been trying to get my feet wet with some environment modeling and I've run into a few hurdles. I was looking at Kevin Johnstone's Gears2 thread, and how he made modular brick pieces to build up walls and columns. What isn't apparent to me is how he deals with the partial brick pieces on the end of his wall chunks.…
Hi, I just downloaded 1.6 and playing around with the demo scifi helmet in trial mode. I started a new project and loaded the mesh/id/ao/norm. It opened with PigIronBlk set to a darkgrey id, chrome to white id. I changed the pigiron to blue, chrome to red, and added a graphite to orange id using the icon on the right of…
Hello all! After much deliberation over ideas and concepts, I have chosen to do an artwork focusing on Illaoi and her story. There are two concepts that I am deciding between. The first is Illaoi as an initiate. The second, focusing on her as the truth bearer in the temples of Buhru which are briefly mentioned in her lore.…
About Fire Totem is a new team with a commercial focus, looking for potential team members to join as starting collaborators. The team is still forming and currently we are in heavy need of 2D/3D artists and animators. It is lead by the lead programmer. Please bear in mind that our intentions are that of a commercial team…
I feel this will be an excellent competition! Plenty of nice looking projects out there already, I especially enjoy the threads of Alex04se, WarrenM, Jellied Whales, Scampbell & Dawnson -- inspiring! I do not have much experience with environment art, but I still wish to make this one of the threads to watch. My Throne…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
I'm just wanting to have a quote on this model that I want to be tweaked. Here's the model as on it's original files, along with the FBX. So, what I wanted for this model to be tweaked were these:> Both Ulquiorra's wings and tail moving.> Eyes blinking> The hole in his chest transparent, so it's see-through> The darkish…
I still suggest to bake to lod01 or lod02. Lod 03 may just have not enough geo to support proper baking at all. Just edit/project vertex normals the way they would stay in same direction through lods. I usually just copy/paste vertex normals from one lod to another. Thanks to Blender it's IMO easier there than in Max . It…