For me the color ID maps have worked perfect. I did have problems with one map but on inspecting it closely in PS i could see why. Some pixels where not filled with color after poly painting in Zbrush. Corrected it in PS and after that it worked. I use Color id maps with black background and no Alpha saved as PNG in…
Of all the areas the US government isn't regulating to get upset about, leave it to polycount to get outraged about television. Let me make a quick list of things that need regulating that affect people's lives a multitude more than any media monopolies: *Prison (200 rapes a day in the US, 2,500 children in prison for life…
i think the model itself is adding a lot to it being too clean and regular looking because it seems to be mirrored instead slightly assymetrical like on the concept - so that's something you can't change but only suggest to the modeler. texturewise i think it lacks all the brilliant little details, cracks and bruises that…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
I think you ought to make the ruins environment look like the reference. The reference is incredible, but your 3d version seems unfinished. Your tree pales in comparison, it looks squat and not majestic like the reference. Adding in a skybox and background is easy to do in Unreal, you can whip that up in a day. If this…
Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I was still looking for people who would be motivated…
The Brief We too can do it! It's not a joke. :poly114: Seven buddies who've never done 3d stuff for games, want to lose their gameart virginity. We're studying at Drimagine, first and only serious 3D and animation school in Poland, eastern Europe. Our dream is to work in the gameart industry in the future, so it's time to…
I acquired this gaming community called SlopDog.com, that gets 1,000,000 page views a month. The site badly needs a professionally designed "Slop Dog" logo, and so I'm turning to you guys/gals for help! GUIDELINES + DEMOGRAPHIC: Should appeal to boys/young men age 15-20. + POSE: Primarily dog's head, with striking…
Environment Artist Join our ranks! Infinity Ward, Inc. is an award winning developer and wholly owned subsidiary of Activision, Inc. It is also the developer of the critically acclaimed game Call of Duty® for PC and Call of Duty® 2 for PC and Xbox 360 entertainment console. Infinity Ward is the winner of over 100 Game of…