Sorry about bringing this topic back I just had to go back one last time and fix this piece. Though main concern is how to get more likes and views on my artstation account? I spend endless amount of time trying to create pieces and no views them...I usually post on social media, however, no luck. :( More renders on…
i have read burne hogarths book but i struggle a lot still with interpretting wrinkles and folds, i understand anchor points and gravity and kinetic energy effects how wrinkle fold and can cause them to crease or fold upwards when pressure its aplied like pulling your arm towards you or bending a limb and etc... how ever i…
Hey guys. I am Pegbird and this is my first post. I made this amplifier to practice some hard surface and material definition skills. Software used: Maya Photoshop 2832 tris 2048x2048 Diffuse/Specular/Normal Rendered in Marmoset
It was a mini tutorial on using splines or somethhing to make alpha plane hair by baking the splines onto the planes.. Can't find it with the search tool... :/
I am trying to edit bt_autoUnwrapUVTool.mel (It's the unwrap UV tool with Bonus Tools). {string $FrstSel[] = `ls -sl`;for ($ScndSel in $FrstSel){ select $ScndSel;// Cycles through selection as the tool wont work with multiple objects.// bt_autoUnwrapUVTool; }} I hope to edit bt_autoUnwrapUVTool so that I don't have to…
hoi there i havn´t thougt it would be come so far.. but atm i´m building a model with more than 3k polys ( a shame ) theres still a lot of stupid stuff going on here and there and some places are still very vip but however, i see it more as a training place to play around with highpoly-moddeling-techniques and…
for future reference, healthy skin (ie: not sweaty/greasy/dry etc) has a reflectivity of around 0.028. so clamp your specular values to that in photoshop!