I'm having a problem where Blender won't render a changed scene (still pic). It just keeps rendering this persistent previous scene and I don't know if it's stored somewhere. Searching says it might have to do with Post Processing -> Compositing/Sequencer or Final Render -> Persistent Data. I've tried unchecking those…
@AimBiz thank you for your feedback, I took it into consideration and refixed texture :) Also added more specularity in the material underneath, thank you again for your time. Ok and here is GUN but before I start getting into detail I want to thank Igor Titov and Alex Jerjomin for all the help and tips and guidance…
This is not a popular opinion but I don't believe in cavity maps going into specular. By manipulating specular you are reducing the refractive index of light hitting the surface which completely breaks the notion of having a physical basis in the first place. Instead, use Unreal's awesome method of adding normal…
This lil' work of art rolled into my inbox the other day. [ QUOTE ] Assalamu Alaikum, It is my plasure to write you after going through your profile, My name is Fatou Mohammed, 22 years old girl, And the only survival of my late parents Mr and Mrs Mohammed. My father was a highly reputable busnness magnet-(a cocoa…
run this script in your maxscript listener (F11 - > new script -> paste -> file -> evaluate script ) ---------------------------------------------------------------------------------- Fix MAX's window positions-- version 2.0-- max version 6, 7, 8, 2008, 2009-- written by Joshua Newman-- www.joshuanewman.net-- written…
Ok Thanks to the help of a friend, I have a cgfx which is working in FXcomposer. In maya, the result is not satisfactory yet ( and by extension, in FXcomposer too ) because of one parameter which is arbitrary for the moment. Feel free to comment and help. /**** UNTWEAKABLES: Hidden & Automatically-Tracked Parameters…
Character Art Intern (specializing in weapon creation) To apply, please send a copy of your resume to treston@vigilgames.com DESCRIPTION We are looking for talented artists to help supply support for the Mobiles Team. Ideal Candidates will have exceptional organization skills and the desire to learn the character creation…
Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
hello everyone I want to create a game character for 3rd person action (like Tomb Raider or Prince of Persia) in current gen for portfolio. My strategic aim is to become a character artist :) I like Dynamite's Red Sonja (2005) comic books (Mel Rubi is stunning) and I am really disappointed that there is no cool dark game…