Hey there, great stuff! Here is my contribution to Singularity this is what Barisov used to look like, in the final product only the body got used TMD in game.jpg previous version of "swiss army" TMD tmd prop built by(i dont remember the name) awesome artist tmd prop Activision made for some show, we have never seen the…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
@dsheadshots Really good points, this will definitely make me go back through my plan/prop list and think it through so there's a story behind everything included in the scene! @Subtle 1rony Learning some better or industry standard texturing workflows/processes was one of my main goals with this project as I haven't had…
If they tweak anything in Hammer, the first thing should be the displacement mapping tools push/pull system. Selecting the axis from a drop down menu and having the viewport locked is an insane way to work and not needed at all. The lack of light maps for props and static meshes is pretty lame, especially for TF2 which can…
1. High contrast seams on the morgue table. Possibly a smoothing group issue? 2. Scaffolding is scaffolding. I think it's a clean model. Presentation wise, crop out the extra dead space around your prop to give a bigger view. I'd also be interested in seeing the clamp detail. 3. More smoothing issues it looks like. Maybe…
As per my previous post up there, this approach is specific to this employer and perhaps does extend to other outsourcing firms. Lot of variability in what constitutes a killer portfolio, and I've worked with people with considerable experience that just plain suck because their in studio experience does not translate…
Props, yo! You got balls posting this box mesh with photos on it. Massive balls, so i respect that, and will now drop the science i have for you. I think you should take this to level 2, as it is a good piece to learn the whole prop pipeline... also get UDK or an engine if you want to make games art well, you need to see…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Prop Artist = makes props Environment Artist = does everything involved in the creation of an environment (models/textures/materials/world building/lighting/etc). Lots of environment artists get their foot in the door as a prop artist, however. Learning to model, unwrap, bake, and texture is definitely the first step on…
I to think that you would enjoy doing environments. I would suggest you'd do a scene where you can do different kinds of props of different level of complexity. Preferably props and structural elements with different materials, it's good practice for you but it's also something that help an environment to feel a bit more…