Big Sandwich Games is a game development and 3D outsourcing studio based in Vancouver, British Columbia. Founded by a group of industry veterans, Big Sandwich Games is dedicated to providing the highest quality in-game art assets to our clients. Our team's dev experience spans such titles as Bully (Rockstar Games / Take…
Our developing game, Project Boundless, is currently recruiting to build our first prototype demonstration. Project Boundless is a tRPG set to release on iOS and Android systems. Website: Enigmati, Inc. Recruiting Tweets: Twitter:@JobsEnigmati 3D Environment Artist Job Description and Responsibilities -You will work…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…
Update: MY Surfacing and terrain generating tool is now officially alpha (but keep quiet about it for now, still gotta figure out some licencing stuff, for example for the gaussian blur which is a dummy copied from a webpage and some command handling stuff from code project) anyway WHAT IS IT? its a surfacing and terrain…
I refuse to use Maya, 3dsmax and blender. Especially Maya. I had to pay off student loans using those god awful programs. The memories of those programs still haunts me.
Your tool is a gift ! I love the UI (really smart and pro : it feel the taste of maya) Maybe you can still add few things if you want to improve maya functions. Textools for 3DMax from polycounter Renderhjs is still the best stuff for uv edition inside a full package. It can give you some ideas…
Crystal Dynamics is looking for a Technical Animator for one of its unannounced next-gen titles currently in production at its studio in Menlo Park at the heart of northern California's Silicon Valley. Title Description: The primary focus of the Technical Animator is designing, implementing, and maintaining animation…
I used Modo for a project of mine:https://www.behance.net/gallery/7223049/Canon-A1. I thought I could use another modeling package some day and modo's UI looked friendly and very easy on the eyes. Getting around the tools is a bit weird as modo breaks its own set of rules sometimes but it wasn't a major issue. However,…
So here is the conceptArt I did in order to imagine what this character could be, as I'm not that good in this I only focused on strong shapes that may belong to this character and only him, I found triangle generators were a good thing with some kind of "vents/radiator" on it, these generators are just big cells which…
Vira is an exclusive character I made for "I From Japan", I really liked working with them on this new character, I think it's always a long but wonderful job to create and bring a new hero to life, that's where you're the most creative and feels everything is possible =D I made her with : - Mischief ; Rough concept arts…