Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
Looking great, awesome concept choice also. There is quite a bit of optimization you can do to free up polys. A good enviro artist/prop guy will not only spend polys on detail but also polys to make sure that the object will blend into the environment. SHEPEIRO touched on this and I would like to reinforce it because it is…
Hey,fearian, thanks for the comment! I'll probably be going with 2048 for pretty much everything, except maybe for some smaller props that might appear later on. The good thing about personal projects is that you can actually go above the game specs to try to make something of a greater quality=) Thank you, Disting. I'll…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
It's all context-dependent, something you learn best by doing. My advice is to try forcing yourself to stick to a lower resolution, and fix the problems you see. You will learn how to minimize repetitive features in a texture that is tiled. You will also learn how to leverage vertex blending and other techniques like…
Welcome to the voting thread for our next monthly environment art challenge for September & October 2020! Below I've selected a few Environments and Props to get us started. As per the usual, this Challenge will offer two environment options and two prop options - 1 hand-painted and 1 realistic / hard surface each. Please…
Hi everyone! I am currently in an advanced modeling class and we are learning about building modular environments. I am currently working on this viking home and would love any feedback! I am still blocking some things out and are working on moving into more detail. It is currently in Unreal as well. Below I will post my…
Hello everyone! I've been lurking for awhile, decided I should probably nut up and start a wip thread. I recently started doing a space marine drop pod from Warhammer 40k. I'm just about ready to call the hi-poly done: I had this possibly stupid idea to go buy the actual model kit, and then scan the individual plastic…
Ok so I was looking at how others had started doing enviroments, I noticed they were doing breakdowns. So I tried to emulate what another user was doing (Sweetangel0467). They made a breakdown with colors on the enviroment. Red: Unique props Dark Blue: Tileable textures Light Blue: Modular prop Yellow: Reusable prop I'm…