Company ------- Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer,…
Hello everybody, I have recently moved from using Maya 2008 to 2012 and I have been experiencing a few issues that are bugging the day lights out of me. Which I would like to have some help with. 1) Whenever I open Maya I notice a warning singe popping up in the Script Editor for a fraction of a second. When I open the…
In another thread http://polycount.com/discussion/comment/2530533/#Comment_2530533 I mentioned that I use a different technique to remove seams from textures. This technique uses random star patterns cut out from the texture and moved over the seams to hide them. The eye can spot strong horizontal and vertical lines. So,…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline.…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
Provided advice for someone modeling a Mini Cooper, aside from the wheel arches there's more automotive polygonal modeling fundamentals packed in there: https://polycount.com/discussion/comment/2535561/#Comment_2535561 https://polycount.com/discussion/comment/2536168/#Comment_2536168…
Things that tend to reduce performance: * GI, you can turn this off entirely while you're working if your frame rate is low * Local reflections, similar to GI * The more dynamic lights you have, the the worse performance will get as well, so if you keep adding lights your performance will get progressively worse. Area…
Now that you've got a basic understanding of modeling you should briefly plan out your next few projects. You don't specify what your goals are in the OP but I'm going to assume you want to make props for real-time rendering (game engines). Current gen workflows generally involve the following: making a high-polygon mesh…
Ok now the pics are showing up, I'll offer a few quic points up before dinner... Nom nom, take away... Is this an ingame asset, or a static portfolio piece? You don't offer much in the way of info for it, so we can't really say if its too high or too low detailed or what have you. I'm gonna go with it being a low poly…
First of all, never use Zremesher for creating the final low poly. Do a manual retopology by hand, and make it animation-friendly. Your current low poly mesh is horrible mess and it's impractical for any kind of deformations. The biggest problem with Zremesher is that it tends to create spiral loops. Example of my precise…