WHAT & WHY? Hello my name is Jan and I am currently creating small environment inspired by the new Metro game. I always wanted to make something with winter mood so here it is! :) Also because with Unity 2018 came new High Definition Rendering Pipeline I decided to give it a shot. So far I am quite impressed by this new…
2016 – Before game school Here some stuff I did in 2016 before starting the game school in october '16. Some old stuff is also available on my current webpage. (I should reroute the url to artstation tho)
Hey @passerby, any reason this would work on my home machine (Maya 2016) but not my work machine (also Maya 2016)? It makes things round at home, but at work it just scales down the selected vertices, without rounding them.
I tried to re-create this problem but I have no issues with maya 2016 doing this. Are you using Maya 2016 SP6? Try and set your scale to meters and also bring up your clipping values on your Perspective camera.
Client wants me to rig his 8 armors with UMA 2, I'm currently using Autodesk Maya 2019, can I rig it with my application and export it on UMA 2? Can someone tell me how does this works or what's its pipeline or should I just rig the armor normally to joints in maya then export it as fbx. Thank you.