This skin took inspiration from the 1984 Transformers Generation
1 incarnation of Grimlock. The name being based on one of his phrases “Me
Grimlock no bozo, me king!”. As of 5/26/2016, this skin is still a work in progress
Hey everyone, for my entry I'm going to do a witch doctor style ziggs skin from my own design :D These are some initial ideas, crits would be awesome to help me take the design further. :) latest:
After the Bone Tabar I decided to use the story to complete a set for Skeleton King. So I'll upload the progress here ^^ OK so here is the axe already on Steam: The cape is ready as well. Here's the concept I drew: ZBrush sculpt: In-game: Inspired from the cape in Disney's "The Sword in the Stone" :P It's not on Steam yet,…
Hi all, A while back I stumbled on an online video using 3ds max on how to model a door or a hatch hinge. I have been searching for the past hour and could not find it either here on PC or through Google. If anyone has any idea, please let me know. Thanks a million :)
I have been working on a low poly model of a character from an old PC engine game called Wings of Thunder and I was wondering if I might be able to get some good crits on what I've got so far. Here is the model: here is my reference: And my texture so far: I'm kind of having trouble getting the shininess to look proper. He…
Hey guys! Taking a break from my other character to work on this! I always work better when I have a strong concept to follow and I love this gorgeous work from Kings of the Realm. Just been working on blocking out the forms so far, looking forward to getting into those juicy details.
I've made a idle flying angel animation using xtra bones using 3ds max biped, attached to the spine using the xtra bones box with an arrow on it and by connecting them in skematic view. When I import the Animation into UDK the Wings attach themselves to the root of the biped. Please, how do I fix this?
Hey dude, i did a quick scene for your to dissect. Maya 2011, http://www.pedramk.com/files/Hinge.mb Its quite basic, but what i did was create 2 joints to drive the hinge arms and the top bit that i guess the trunk is attached to. and 2 targets that keep the hinge arms in place where the screws will go.
Hi everyone, I was working on a game model of King Tiger for a while so now i thought i finally got something to show :) I have pretty much finished low-poly (around 17k tris), general Normal map and occlusion component of Diffuse map. Some more damages will still be done ;)