Hi, I am learnning 3D modeling. I've been working on a car lately, and I'm basically done with the modeling , and starting to unwrapping UVs. I was originally going to put part of the car frame and the wheels on one UV map, but my teacher recommended that it would be better for me to put the wheels on a separate UV map. It…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
In this post, the EarthQuake said - normal maps are 24 bit whereas regular bump maps are only 8 bit WHY? https://polycount.com/discussion/36160/bump-map-vs-normal-map
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I cant seem to figure out why my cubemap looks so bad. my cubmap rez is 2048 on a 512 diffuse map. the funny thing is that on other diffuse textures of the same size it looks perfect. Thanks
Hello I recently been making a couple of creatures models for crysis but altough my model looks perfectly smooth in 3dsmax , in Crysis it gets really bad face subdivision , this is espeicallly on the actual seams of the uvmapping , I got mirrored uvmapping for the fishes , but I don't now why it comes out this sort of bad…
I find myself torn between sitting here on Polycount or sitting with my wife watching Dancing with the stars (finale) and The biggest looser (penultimate episode). Well that should explain why I am writing war and peace in every thread. :)