seems like theres no help about that. so i'll just post the next update here till i figure out how to edit that post [is it like, too old to edit or something?]UPDATE {10/05/07} pencil sketch of the guy on plain A4 paper. I'll be honest and say i did use the eraser a few times... but i kept it as minimal as i could! Let's…
hey fritz may I point you to this superb tutorial by our very own Daz. http://home.comcast.net/~dpattenden/hi_poly_tut.htm read the first few pages it gives you the therory hi-poly and how the meshsmooth tool works. Check out the cube bit specifically,take note of how many slices and lines are in it and recrete it for…
Well thank you guys for all your help, but I got my map using that big image tutorial I found. See, the issue was I didn't want to create a whole new map. After following the tutorial on the Steam forums, I quickly figured out that thats what I was doing. So I stopped. I wanted to get an image of the pre-existing map that…
Well, as promised ill try my hand at this with the intention of getting my work flow much better and generally picking up new ways of doing things. In this case I put EQs mini tutorial on how to make the holes into this one by cutting the quads out and making the hole out of a cylinder rather than boolean and cleanup,…
Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…
Thanks for the help all. :) Is this much of an improvement? I tried to incorporate as many suggestions as I could. I minimized the scratches, added some metal textures underneath the paint to give it more micro-detail, and added some of that streaking you linked to snow. I already had baked AO, it's not really showing…
Moose: Your absolutely right. I've mainly been working with already painted textures as reference. I think that's one of the many things hurting me. I could see all the lines and such in them but really didn't understand how or why they were there. Thanks! Rhinokey: Thanks for the awesome tutorial and paint over! The point…
Hello, I followed Vastra’s advice and my intuition so I changed projects. This one is more intimate, and I focused on composition from the start. It’s simpler, and I’d like to ask for your opinion again. Still Unreal (lot to learn about PCG, thanks for the tutorial of Procedural minds on Youtube) with some da vinvi color…
Some feedback - I'll try not to sound like a perfectionistic, nagging old hag: The UV layout could've been optimised by quite a lot actually. Check the picture here: http://img801.imageshack.us/img801/6889/e00c.jpg The yellow, orange, magenta and rose shells are identical pairs, and thus should be flipped/mirrored and…
I did this tutorial a few weeks back and found it fantastic. Really great for getting up to speed. Awesome work! I continued to use Maya for a week before I wanted to throw it out the window. After using MAX for almost 10 years its mind boggling to know that studios across the world use MAYA for environment work. Its…