I'm inspired by Anthony Yoshida and Masterxeon mech modeling so I've made this after 9 sculpting atempts. I'm looking for advice and critique to improve this on all levels.
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
I've been working on my hard-surface modeling workflow, and made this mech crab! It's a desert scavenging vehicle large enough to house a small crew inside. I got to do a lot of fun shape exploration on this, and I'm going to start rigging it soon.
Well, some of the animes that you may want to look at: Code geass (mechas) Ride Back (bikes that can sort of transform into mecha-bikes...but not quiet transformers style) Aldnoah.Zero Eureka 7 (this one has some unique stuff - surfing mechas, cool planes, etc) Guilty Crown (mechas and other stuff, cyberpunk setting)…
First time actually sharing my stuff to get critique! I started this guy just by free flowing from some random piece and then realized i want to make a mech out of him.
Hey Guys, I decided a couple of weeks ago to make a mech with a small diorama with the aim to choose something smaller outside of work so I can focus on quality and not lose interest. The following are some wip shots of the mech, its based of a concept by Peter Sutherland, its supposed to be something that quite industrial…
Hey everyone, New to the site. I'm hoping to post more of my stuff later on. For now, for a class project, we're asked to post our models and get critiques, so all critiques welcome This is my mech vaguely based off a snowmobile. It's meant to be simple and flat. It's part of a group project where that's the style of the…
Hello, been working on this mech for a couple of weeks and wanted some feedback. Its not meant to be a game model, but more just to show modeling and design skills. Any feedback is appreciated. I use 3dsmax for the modeling.
Mobile ready, highly detailed Assault Mech model with animations. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25929 -1816 tri -2048x2048 textures (Diffuse+Specular, Normal map)