Hey everyone ! So I've began working on my next project. It's based on an environment I did for school years ago that I really liked and I wanted to make a version 2.0 with UE and my actual skills (at the time I did it in Maya using Vray) It's based on a couple of concept from the Deus Ex universe and I took 2-3 days to…
Greetings Polycount! I have recently finished working on an environment with a friend that is inspired by The Last of Us. I hope you like! :D Video Link and for those who love big pictures, here is a massive panorama stitch of the scene http://polyplant.co/Naughty_Dog/Panormama.jpg I worked on mostly the textures, shaders…
In The name of Allah Hello everyone/ This is a relight from my previous scene https://www.artstation.com/artwork/3dlA1mVideo: https://www.youtube.com/watch?v=WwbAXRhf6Dk I knew from the beginning that this one is going to get a relight. because I set it in the middle of a mountain/hill where no artificial source of light…
Hi guys, I'm a student Video Game Design at Digital Arts and Entertainment (in Kortrijk, Belgium). For my graduation project, I'm developing a tool to blend static meshes with the environment. I basically want to remove the harsh seam that you see when a static mesh intersects with a landscape actor. Some examples of…
Hi all Following my last project Teenager's push-scooter prop I will be now making the environment that this prop sits in. It is an abandoned shed at the bottom of a garden. Inside are props left from a teenage girl's childhood along with some gardening equipment. This is inspired by The Last of Us although not quite 'end…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hey guys! I've decided that for this challenge I'm going to design a new skin for Kled that's going to be inspired by Super Sentai/ Power Rangers. Kled will be dressed in a rangers suit with a lot of the design emphasis going into his helmet seeing as most of his body is obscured by Skaarl's head during gameplay. Skaarl's…
Hello again :D As a term project for a course from my Graduate Study I was expected to model an environment in real time. So I wanted to make something like Misty Mountains and I used Cryengine. I am by no means an environment artist and just wanted to show I created over the term. But any feedback, C&C is welcome as…
Ive been amazed by this game ever since its announced, currently I am working with a friend, Joey Lenz on an urban environment that is overgrown with foliage. The foreground architectures are inspired by Victorian houses found all over Savannah Ga. Here is a screenshot of the wip. A lot of work still needs to be done,…
Hey everyone, this is a project I've been working on for a couple of months. It was inspired by concept art by Chris Ocampo found at this website: http://chrisocampo1.blogspot.co.uk/ I used the concept art as a kind of starting off point it is not meant to be picture accurate. Please let me know what you think and whether…