I decided to do some organic practice and wrote up a list of food props I'll make. I'm aiming for a Semi-realistic Stylized look, something which could easily fit in the game Styx: Shards of Darkness, shown below. The props fitting in isn't really neccessary I just want to have a style to aim for, so I'm not wandering…
Hi, any ideas on how to approach rendering realistic teeth in ue4? I tried making a subsurface material and skin material so that i can plug in a subsurface map that i made, but i get only white color pushing through in strong light conditions, but i think i actually want black color to push through in low light…
Hey Polycount! I would need help with a problem that bugs me from a long time - textures. I use substance painter for creating them, and would like my 3d models to look realistic, yet I cannot find a good way to make them look good in the end. Like it always look borring... ...or too noisy. Any feedback would be highly…
I need some realistic and actionable feedback about what I can improve. It's not great and I know that but I want to learn more. Please help if you can by giving me critical feedback,
UPDATE!!!!1: Real-time Hair Finished C&C Mandatory! ;D Original Post: I am self learning and trying to sculpt a realistic scandinavian male face and this is my first face... Please critique... I am at a place I have seen it for too long and I know there is something wrong but I cant tell.. :/ I am aiming for Last of Us…
We're looking for someone to make unique NPC outfits for Eastshade, a first-person open world exploration game for PC. You can find out about the project here. Requirements -Ability to model from concept/photo reference -Realistic modeling and texturing of clothing -Choose your own workflow, whether it be sculpting, cloth…
So i'm just wondering if it's possible to get a good realistic texture without using actual photos because i can't afford to go out and buy a new camera to go and photograph things. And i feel like using other peoples textures is kind of cheating/frowned upon(especially if i want to make a portfolio and say it's mine). If…
This thread is for critisism, advice and to get a wide oppinion of how the project is coming along. For my uni I have decided to try to accomplish a realistic architectural visualisation in the UDK that is fully playable in real time. I have tried to analyse current 3D arch vis companies to get some appropriate reference.…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…