Hi there, I have been revisiting modeling again trying to improve my workflow for the texture process. I am currently working on an artillery cannon model that I had come across in a park in the greater Pittsburgh area a few years back. I had said I was going to model this years ago now and are finally getting around to…
Hi! I got inspired to create something from the wwII era after bing watching wwII in color on netflix. I thought this beast of a cannon was a cool choice to have some fun and practise my skills. The high poly is made in Fusion 360, the low res is created in Maya. Texturing is done in Substance painter. Toolbag for the…
I don't usually like posting links to kickstarter, but i thought this was of particular note. https://www.kickstarter.com/projects/473463284/cannon-busters-the-animated-series-pilot This looks fricking amazing. Fuckin LeSean Thomas and Joemad. This is the sort of amazing international serious animation that i fucking live…
I'm getting qutie comfortable with the Strogg Oppressor (and used the GDF field ops once). I'm quite fond of them. Building a big cannon and calling in bombardments is fun hehe. I also checked my persistent stats, the violator beacon I threw about 4 times and hit many more, had a ratio of about 7200 lol. PS. Dark Matter…
Ok so I came back and revisted the burst cannon after finishing another project. I didn't want to spend too much time tweaking the Albedo and Roughness maps, since I want to move onto another project. Also, the Marmoset Viewer is also updated on my Artstation profile as well.…
Just finished the sculpt for this Sniper rifle (or better to say cannon) concepted by Robo...in the process i changed a few things and made it more decorated...