As above, I have minimal experience with Blender (although, I do have some). It feels like a prohibitively awful experience to make tools/scripts for as compared to max/maya/modo or basically other DCC tool. Blender TA's of polycount : change my mind.
Hey all, been away from 3d modeling for some time, so good to be back but I am now using blender 3d so have been using blender guru's tutorials to get familiar with blender again. lol, thought I would show my end result here. Thanks
Hello everyone so with a huge experience with blender in video game industry i decided (and also a lot of people asked)on how to use blender in video game industry .I will be covering everything said in the video and hopefully i will help someone :D https://www.youtube.com/watch?v=mdgqyLCP89Q
Anyone know if Blender 3D allows one to export to game formats like Quake 2's md2 or Quake 3's md3? Does this require a plug in? I can't find any information on exporting Blender models + animations into game-ready formats. Thanks
Hi there! I'm looking to get back into 3D modeling. In the past I used 3DS Max, but I'm looking at using Blender now. Does anyone have any advice when it comes to creating urban street environments? Or just any advice on using Blender? Cheers! -Tamara
I've been watching Blender's development for a while as well and have accumulated a few links for when I finally decide to give it a serious try. Maybe these will help if you haven't seen them already. Blendercookie 3dBuzz Blender Fundamentals, 1st Drop ralusek's Blender 2.5 Crash Course (Not For Retards) thread. EDIT: All…