Goddamn, I've been playing for more than 2 hours I think! This little game is great, only I'm stuck at the 2nd boss, level 36 I think. It's a bit hard when it does the spiraling thing to avoid its energy ballz. Oh btw It has the option to continue your game, which is AWESOME. Yeah I know what I'll be doing when I wake up…
Well I am currently earning a massive $ 0.00 I was receiving my Veterans Benefits (GI Bill) up until December but that only lasts for 36 months. I graduate in just under 3 weeks. I've had some interviews and hopefully come mid march I'll be making a good amount more. If not then I'll be the guy around Southern California…
I just received my shirt and I'm a little bummed about the quality for $36.. Print quality aside, there's a slight blue line on the polycount print. I assume their printer had some color issues. The mug arrived perfectly though! Shirt example below. I've had the one of the left for close to three years now (cold washed,…
Exciting Title hey guys! I've just made this cardboard box model for a sci fi (Blade Runner) level for my 3rd year university project. I'm pleased with how it's turned out and thought I'd post it up here to get some thoughts from you guys on it. It's a hand painted texture, 36 polygons and took about 3 hours to make. I'd…
Including the ref gathering, I'm 4 hours into the project. Better than my estimate, considering the wings are blocked in which I didn't think would happen that fast. The extra time will be nice to have so I can properly model the hands and feet in maya...right now they are so poopy. The wings were done in maya and…
I'm happy with the axle piece at 36 polygons and the spokes have 3 sided at the outside and 4 on the axle totaling another 84. 120 in total that would make the wheel 144. I'm going to set myself a new limit of 200 total, I think 100 was too cheap. Even though I'm happy with the center I'm going to hack it up and trade it…
buut if you really want to do it in mental ray add a lens shader in the render settings, you can add one called glare and it'll glow everything out that's brighter than 1. here are some tuts w/ glare http://masteringmentalray.surpass.nl/content/view/36/10/ http://masteringmentalray.surpass.nl/content/view/22/10/…
Hi guys, I'm programming an exporter and have run into a problem with getting the normals. For a box that's an editable mesh I have no problem getting the 8 vertices and the 12 faces (2 triangles for each side), I can't get the 12 * 3 = 36 normals though. Does anyone know how to do this? There is also something bugging me,…
Looks awesome! You need to show some comp/fx breakdowns though. Also you have some continuity issues with the lighting between the coming out of the water (0:34) and the following shot (0:36). Should be an easy fix of just matching the colours of the key light. Might want to go with something more electronic for the music…
? I'm 36, and most of my childhood friends are roughly the same age. Most of them still play games (Most of them are parents). A lot of them still just play NHL, WoW, Starcraft and Civ, but it's the same gaming habits they've had for a few decades. They don't have careers that require them to learn anything, or hone skills…