Exciting Title hey guys!
I've just made this cardboard box model for a sci fi (Blade Runner) level for my 3rd year university project. I'm pleased with how it's turned out and thought I'd post it up here to get some thoughts from you guys on it. It's a hand painted texture, 36 polygons and took about 3 hours to make.
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and what is it rendered in?
Haha sorry xD I rendered it in UDK under just a normal light and lightmass settings.
haha yeah I know what you mean I'm not really looking to do anything else on it, but I was a bit worried that maybe a 512 texture is too big for just a box in a current generation game?
For a cardboard box, it looks good. I mean if I had to be really picky it would be the yellowness of the texture, I'd probably tone it down a bit and make it a less saturated brown colour, similar to actual cardboard. However, I guess it all depends on what style your going for.
As someone else said, I'd look at moving on from it onto the rest of your scene. Great work!
The only other things I'd mention is that the 'hand written' text on the top right corner of the box looks like it's been mirrored and is written backwards. Though I can't tell properly from the size.