How do I set up my attack animset so the when the bot reaches the player if starts attacking instead of walking. Here's a pic of my animtree. How do I add attack animset to animtree? Here's my animtree. http://forums.epicgames.com/attachment.php?attachmentid=1672&d=1304374015
http://www.redforward.com/network/profile/1678/po5wkNeolnayuT3gYCsxw1Fw8tBQJsfibI4tYiQ6/Daniel_Kim.html#summary/ My profile link if you guys want to add me. Though now that theres Google+, i dunno if i can keep up with too many social network sites D:
Finished the heat refraction effect (I hope) https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127 This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction…
Hi, Been playing around with Quixel Suite for a couple of weeks and loving it. Have ran into a variety of issues one of which being the failure to get edges on geometry even when providing normal maps. I see from the support thread that several others faced this problem, so after investigating I wanted to post my findings.…
1672 triangles, going for representing it as faithfully as possible, rather than optimising too far. I figure it's still Wii/360/PS3 spec. UV'd to allow for added accesories. Anybody have any good ideas for how I should texture it? I'm thinking ODST/Zombie/something else, but I'd appreciate anybodies ideas.
Pretty cool man! I get excited when people try to learn MaxScript. Lots of little things I would change, but the biggest one is just doing less in the loop. Try to figure out what can live outside the loop. I change a few things, then a little more, but this is how I would have created it. For 2000 verts I was able to…
Thinking back to my time in school: (7 * 24) = 168 - Total hours in a week... (7 * 7) + 4 = 53 - Sleep, Shower (the + 4 is extra sleep on weekends) (2 * 7) = 14 - Eat (1.5 * 7) = 10.5 - Commute (2.5 * 6) = 15 - Class (2 * 7) = 14 - Hanging out with friends, Shopping, Laundry (15) = 15 - Work (121.5 - 7.5) - Probably half…
hey rob, i was just wondering if there is a way to bake normalmaps without the need of a hires subd mesh. we would have a lot less work (at least i hope so ;) ) if it was possible to bake clean normalmaps from meshes like this for example, where you chamfer edges where they need to be round:…
From Square Enix's investor relations website: http://www.hd.square-enix.com/eng/news/pdf/13q4slides.pdf Page 5, Operating Income total is negative 16.8bn yen, which is $167m USD. But that's spread across ALL of their titles, and they were wildly optimistic sales projections to begin with. The US sales team was summarily…
This character is still a work in progress, and I'd love feedback. It is intended for a small scene using hand painted assets. I haven't created too many of these sorts of textures before, so it has been lots of fun. the character is sitting at 1675 triangles including the weapon props. I ended up going with three texture…