I would say step 1 is to actually get started and start producing the blog and content. People will be much more inclined to hop on board and contribute if you already have a baseline of content for people to dive into and not just an empty site. step 2 would be to consistently put out high quality content and start…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
Just wanted to get my WIP thread started, the concept is still in the works, but the plan is to create an ultimate that, when when the stars and planets align, will wreak havoc! the general concept is the caster spawns a solar system. then when ready to fire, the planets align and a massive celestial missile pierces the…
Cool shapes. The morning star gets a bit hard to read. The spikes have too much going on IMO to be so uniform and numerous. As for his body, I like the direction you are headed in dialing the blockiness down however I might start going back to pushing the shapes to be more interesting. :) ganbatte!
Ahh i've been working on some models like these from Star Wars. Once I get settled in to my new house after I move I'll start showing progress. I am making dioramas and like you said it is a nice change from the normal computer based work.
Hey guys, this post is the first in a long time. I started working on this game-ready scene, concept done by Arseniy Chebynkin. I hope he doesn't mind i use the concept because his lighting, color and rendering are truly phenomenal. I hope to get some crit, my eyes have been staring at this for too long :s Arseniy…
This will end up as a game-res textured model. I have some more work to do on the high res model, but I thought I would post it before finishing up. As the name implies, he will have a large gun...sort of a variation on the "smart guns" from the film Aliens. Areas I know I will work more on include the arms (hands in…
So, I've already sculpted a few stylized characters and I want to move on to realistic and Likeness Sculpting. I've been watching Game of Thrones recently and I've figured out I wanted to sculpt Arya Stark. I've already watched Frank Tzeng's tutorials and a few youtube tips and tricks but I'm finding it very difficult to…
anybody have a good list of do's and don'ts for painting weights in Maya? Ive rigged a character, smooth skinned it and started fixing weighting problems with the paint weights tool. Im using the add brush with a range of -1 to +1 and sliding between the two for adjustments. I first select the bone from the influence list…
You can apply here : https://smrtr.io/8-ZGw Gameloft Montreal is seeking a 3D Generalist Artist to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…