Whats up I actually have a few models that I would like to have rigged I'm trying to be a character modeler but I suck at rigging. anyway take a look at my site and tell me what you think. some of the characters may look rigged but they're not. http://www.ericsanchezart.com/
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
Hey all, In this thread I am going to post a breakdown of my process for creating Big Ben, I'm about 80% done will my modelling so i'm going to just dump it all in here with some pics from inside maya then texture it in Substance :) First off here is my base block out for the main body of the tower Next the repeating…
Hey guys 3rd year is coming up and I'm practising over summer. I'm starting with this blockout of a ship I'm doing. This ship will be rigged, animated and comped into a scene aswell as changed into a game res asset so I've began with a blockout (still in concepting stage) it'll also have a rigged interior. The ship is an…
Need High-Quality 3D Character Animation for Your Game? We’ve Got You Covered! https://youtu.be/aebXnUl0SbQ At Kick Motion RT Oy, we specialize in bringing characters to life through stunning, production-ready 3D animation tailored for gameplay, cinematics, and cutscenes. Whether you’re an indie team or a AAA studio, we’re…
A big pack of free cube maps, courtesy of kodde Polycounter member kodde has graciously put together a pack of 89 cube maps, and he's released them to the community, completely free of charge. Read more about it and grab the maps here: http://www.polycount.com/forum/showthread.php?t=96380 A big thanks goes out to kodde!
Read mine also. So in theory (if not practicle in 3d rigging), In otherwords, Im not disagreeing with you. You speak of rigging, I speak of principle. I bow down to your superiour knowledge in rigging. However, you seemingly phrased your response as a biological response versus a rigging response in the first portion.…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…