Thanks guys! Scythe: Thanks for this man! Yeah!!! thats the plan pretty much a curved plane, with a few other pieces each to be individually controlled like the iris and pupil etc. Mask_Salesman: Haha thanks man, yeah I didnt do any work to the limbs beyond transposing them into shape :P Purely an exercise, and I didnt…
Most animators prefer working with Eueler because you can see and directly edit the f-curves. However, if a rig is careful with setting rotation order you can avoid most issues with gimbel in most circumstances. It's impossible to avoid in all situations, but you're really only going to run into it in the ball-and-socket…
Thane- Actually I've a signature. Do you don't have the "Edit Signature" Link in your User CP? defragger What exactly is annoying for you when it comes to deep folder structures? I think in Unity you can click on an object and open its folder directly, isn't it? But do you still have to dig through folder structures for…
Process is mostly the same, depending on the asset. PBR: realistic If you don't have a library already, defining your surfaces breakouts and definition is the most important step to do early. I like to add solid colors to sections around the mesh (usually from an object-color bake, and make masks in PS for groups) to…
I've been making a lot of it up as I go along and am letting it make itself whenever I can. I've loosely defined some stuff, but haven't decided what their stats would represent. It's all rough and very place holder that I am toying with. I'm going at creating a foundation for something at a very relaxed pace, I'm in no…
Day
3, let’s go! I’m really tired today, so I’ll be a bit quicker. I looked around for stylised refs and couldn’t find much in my stash, but I
stumbled upon this beautiful official concept for Jinx/Powder in Arcane, I
thought it’d be the perfect candidate since this reference sheet is so pretty
and nicely made. This time…