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(early WIP) temple environment

polycounter lvl 4
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KingGankins polycounter lvl 4
Work in progress of a temple interior scene I am working on in UE4.  Any critiques before I define more of it or things I should change?

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  • tythomas063
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    tythomas063 greentooth
    Cool project. 

    It will be easier for us to give you any critiques if you show us the concept art or reference photos. 

    For now, the ground looks too noisy that will kinda "ruin" the focal point in the middle. Let our eyes "relax" as we look around to the focal point.  Also, it's kinda obvious that it is a repetitive texture because of the green moss spot around the floor.  Hope this makes sense. 

     Is that the stone square for the steps which leads to the middle thing? Is it floating?  If it is a stone slab, then it looks too bumpy since it looks like it will trip anyone while they walk to the middle of the room. 

    I really like the pillar and wall of the rock/cave. The scale and proportion feel right to me so far although I don't know what kind of theme you're trying to make. 

    Awesome work so far! Keep it up! 
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