I like your plane model! Also you can drag and drop your images when you select the page icon above where you type. Be sure that it's .JPG, I think it helps with loading the image. I think the max size is 500kb approx Are you thinking of making stuff for a certain area (environments, vehicles, props or characters etc)…
The prop is brought into Zbrush and prepped for texturing and further sculpting. I have added directly to my interface three important buttons.: Group by Normals, Crease PG and Uncrease PG. By grouping the imported pieces in Zbrush I will be able to then use the Crease PG feature. This plus a little tweaking using the…
Portfolio is looking good! Here's some ideas: Get rid of your home page. Your portfolio should drop me right into your art. When showing off your maps, overlay a UV snapshot/wireframe in order to show off your dope UV mapping skills. It'd be cool to see you make something else in Substance Designer other than flooring. As…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
What I've learned from trying to do environments is to start big like youre doing. Get the feel down without actually getting carried away in one small useless prop. Once you commit to some small piece you're going to hyper focus on it and more than likely you're going to make it too detailed. Do what youre doing but now…
Rad stuff. The term environment artists at Blizzard often used was "grouping". Remove negative space around and between props by clustering and piecing props together in clumps which in effect helps combine individual props into singular forms. Connect props with knots of cables, draped tarps, support beams, foundations,…
I'm excited to participate on the prop side, but these props don't excite me (big help I know). I think it'd be cool if we could cross pollinate with this thread somehow: http://www.polycount.com/forum/showthread.php?t=133572 Would be cool to make these monthly challenges a community process from concept to execution. Need…
Thanks Mohamed! It's alive!! :poly122: So i resurrected this thing, going more for the dead space direction. Obviously there's tons of work to do: - Finish textures - Proper Materials - Lighting - Particles - Placing props - Make more props - and much more Here's what i got so far. Lighting, materials and prop placement is…
I would probably try shoving something else on that prop texture. Maybe a similar, smaller prop that will be used a lot in the same areas. Or if you have alpha available, use the remaining 1/4 as a space for decals or texture swaps to do a variant of the prop. 1/4 of a 512x512 is quite a lot of space to just waste on…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly: * 40 sci-fi buildings (1 model each + simple animation loop)…