You disagree because you cant remember if there was a storyline of Guildwars Faction, or you believe that Guild wars didnt really have any Storyline? What if I am to tell you that when you played GW Factions, you were playing the story line. You are asked to assist Master Togo to fight off the plague and to find the source…
@Indi2410 Get Maya Indie. Its $300 a year (far more affordable than the other options) and shouldn't be too hard to set aside that much money for it if your not financially pressed. That eliminates potential problems with trying to get your hands on the program through 'other means'. About learning Maya, I get where your…
https://www.youtube.com/watch?v=nev5ip6-Dx0 Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2's April…
Surely, The Division is one of the most fascinated games. It has very cool ground materials and shaders, one of them is the muddy Car track material and snowy car track material. it makes me wonder how they did something like this and how to make something similar in Unity, How to make the car tracks turning around like…
Hey guys Currently working on a project for University where I've designed my own car and have modelled it in 3ds Max. Currently having a problem with the car paint shader. The environment map is working on the back & side of the car, however stops when it gets to the front. Was just wondering if anybody knows how I could…
Sup guys, im kind of new to these boards so i thought i would show the latest model ive been working on to get some feed back. So far its just the high poly with some default max shaders. Plans to normal map it have been put on hold with the Dom War starting up, but any c and c would be great for future use. The concept it…
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
As far as the texturing bit, my most recent texture work is my Halo Fanart texture. That is what I set my new "bar" at for where I at least want to meet for texture quality in all further projects. Does this still appear flat to you, and if so could you provide more feedback on that? And as far as the character (I'm…
Too much skull indeed. I'd also change her throat with the topology flowing the way the muscles would be. Her throat seems generally to weak for her. The eyes are missing the fold on the upper eye lids, whatever it's called and the inner side of the eyes seem to be missing some definition too. While her eyes wouldn't be…