WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
Oh also... when I searched the forums for "moss" it turned up a reply to someone's art that had a link to a breakdown by one of the Naughty Dog artists. https://www.artstation.com/artwork/4965R1 He doesn't talk about the moss specifically, but the rest of the page is awesome and well worth taking a close look at. Plus…
Hi there, I'm using Maya 2015 and I'm trying to figure out how to bake my AO through my vertices using my hard edges as a "cut" to split the vertex color propagation. I'm sure I did it before but I'm confused as I'm not able to reproduce the process :( In the example below, it's the same model. The left have been done 2…
The problem with that is that with a very simple object, adding in support loops should take you like 30 seconds. Which is honestly probably about the same amount of time it takes to set up a special shader and bake(which is only available in certain apps). IMO any time you have unique uvs for the entire object you should…
Is it impossible to get a perfect diffuse color bake? because when i do it i always get a few pixels wrong and it affects my mask when i want to add a texture. Is it possible to get a perfect bake in max so i don't have to manually clean up the image in photoshop? i use rgb colors so i can extract them from the channels to…
I've wrote a little tutorial trying to give a few tips about baking normal and ambient occlusion maps. I hope you'll find it useful. You can read it here: 3d how i see it: Treasure chest - How to bake correctly normal and ambient occlusion maps
lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
Hello. I'm watching the following video. [ame] https://www.youtube.com/watch?v=7EUnOZG8sHU&index=2&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar&ab_channel=Allegorithmic[/ame] about 20 minutes in he talks about baking a vertex color map. I was able to successfully bake out all the other maps but vertex color renders out black.…
Thank you a lot for reply! But actually, I want to make me sure, that I understood everything. If suddenly "the end of the world" will depend of is it possible or not...) There is still no any tricky way to bake onto two LP meshes with less noticeable seam than on 2 pics above. Is it correct? (Of course not in sight of…
Hi all, I have a really annoying issue while baking the normal map in Marmoset3. I prepared a sphere, two cubes for the highpoly group. But the weird thing was there just the sphere information can be bake out exclude another two cubes: Is there are any setting I missed? I'm so confused......... Thank you so much!!!