I am having a weird issue with a small 256 x 256 graph. Pressing spacebar appears to shift the pixels slightly causing a break in the tiling on the output image. Node graph is pretty simple, this node is a safe transform at 45 degree rotate. Any ideas?
I have a problem while sculpting the face. The transform symmetry didnt following it correctly. And I am not sure how to use the mirror function in deformation window. It keeping it saying "note: this function can not be applied to a mesh with multiplie subd levels." Someone else know how?
Hi I have been cutting a lot of the stuff out for getting a perfect alpha on this image , but then when I try to transform this into an alpha channel it gets reallybad with lots of white halo etc , how can I do to use the actual cutted out part to form a decent alpha?
Not that I've done anything on it yet but I was thinking of making the fingernails on a bunch of characters separate objects so that if say they became 'boogie creatures' I could swap out the nails for a different set that fits their condition or even transforms (which is what I'm looking into). Is this an inherently…
Transfer, transfer, transfer! If you get a card too high and miss a few payments, you're toast. You'll get a 30%apr, and a high total will give you huge financial charges. So lets say you have around $13,000 on a card. Your APR is 30%, so that's around $300 for the finance charge alone, not including the $100+ regular…
Finally finished this project. It didn´t turn out as I expected but I really liked how it transformed from the first concept^^ In addition I think the metallic channel looks kinda neat. Like some sort of logo haha
as far as i am aware, mirroring with the mirror tool or duplicating and transforming -1 x is the only way to bring back symmetry. But even if a few verts are off, if the rest is still aligned it may be fine, depending at where you are in your pipeline.
You can't just swap axes, you'll need to do a matrix transform on everything (I write this sort of thing when required and then forget everything I know but I'm sure someone will be able to point you at an appropriate maths link..
This really reminds me of the incredible Hulk. It would be cool if in game he was a deranged scientist and when he pressed his ult he transformed into the abomination which is Dr. Mundo. I like this a lot, keep up the good work! :smile:
great, thanks. i was just wondering. does anyone else know if it is possible to hotkey values like 0,5,10,25, etc. when adding loops, or chamfers or extrudes or if it is possible for the move transform type in, say a hotkey to zero out x? Thanks.