Sort of right. When you have a properly synced baker/rendered, you start to run into issues with resolution. IE: if you dont have enough pixels to represent a gradient, say on a long thin triangle, you're better off setting some hard edges so the gradiation on the lowpoly smoothing is less. This issue are compounded as…
Erm... No, you seemed to totally miss the point of my post. It wasn't a PS3 VS 360 flame, it was simply to say how to set up the PS3 better in "CERTAIN CASES". Of course it YOU stick a HDMI lead into the back on YOUR 1080p tv, it will set up easy. It sets up just as easy on 360, btw. But the point was that if you try and…
Hey guys. I started working on this a couple months back but some unfinished projects were keeping me from finishing it off. Last night I did some work to finish it and make it live. The layout and design is mostly final, but there's some bugs with the site I still need to fix. Feel free to crit that kind of stuff, it's…
Ok. So this may be a really stupid question to ask. I'm having trouble getting my static meshes into my map window. I've exported my .ase's as usual. Created a file structure in my Maps folder. Imported them in the content browser, named the grouping 'Meshes'. I can see them in the content browser. Problem is when I try…
Hi there Remixx - here are a few notes to help kickstart the discussion. - First of all, I think the (currently running) Polycount Chest event showed us that there is no real need to have artists compete against each other in order for them to be motivated. After all what ultimately matters is whether or not a given set or…
I won't comment regarding senior candidates as that will tend to be a longer process and is heavily dependent on context. Any screening is really just a matter of personality. Usually there'll be a relatively informal chat on skype where (among other things) I try to gauge the candidate's attitude to being part of a larger…
I explicitly explained that it's not just about the lack of clothes on the guys. I listed a bunch of examples of how women are objectified and sexualized that had nothing to do with not wearing clothes. I notice that you conveniently didn't bother to quote or respond to any of that. Psychic now, are we? Not if they want to…
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
@Alex Javor , on the topic of paid tutorials/Gumroad content : I would say that this is not so much a question of compensating for income but rather just one way amongst others to tap into passive revenue streams. Being in (any) industry is great and all, but unless one is a studio founder or somehow manages to negociate…
I would say that anyone who thinks artists are going to be automated out of the games industry is misguided at best, completely disconnected from reality at worst. We have some great tools today, and many of the more menial and technical tasks can be automated, and there are certainly lots of room to further improve and…