Holy wha ..? Derek Jacobi? Neat! I was a wee bit disappointed with the first one, seeing it go to the precipice of hot vampire-on-werewolf action and never really come through in the way I was slavering for, but it was definitely worth watching if only because Kate Beckinsale's latex-clad ass is never not worth seeing. So…
[ QUOTE ] For an iridescent beetle, say the diffuse colour is dark brown/black, you could give the spec a really saturated green colour, and that would give a really cool effect in game. [/ QUOTE ] I had a go at this exact thing a couple of months ago in doom 3. Beetle Green Specular Beetle Yellow Specular Obviously now I…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
As of late, I have been working on a modular environment art piece to build onto my portfolio and gaining modular environment art creation skills. I will post some images below. The last couple of days, I have been building walls and doors and things of that nature. I optimized the first texture sheet as the walls had some…
After much toil and putting in work on this whenever I got the chance to, I finally have finished my AWP skin entry for the contest. Although it appears that I'm late to the party, I've actually been working on this for a couple weeks now, and just haven't had the time to make a forum post about it. I've been rather busy…
Slumberfoot Entertainment is a little startup indie game studio from Columbus Ohio that recently formed the middle of last year, and we are in need of 3D artists! Our game is in the late stages of planning and we are in need of assistance. Once we have a gameplay demo to show off, we intend to get the ball rolling on our…
So I don't think I've ever actually posted any of my progress, on any of my projects, to polycount. Well I'll be graduating soon and I decided I'd take a chance with posting my progress on a level I am working on. If you can too, check out my site and let me know what you think: http://www.martindewitt.net/ The level is…
12 Month Contract Role - Guildford, UK - Games My client is a British video gaming institution. They have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Level Environment to join…
Hey guys, It has been a while since I have done some serious hard surface models, so I figured I should do a few "hardcore" weapons models. No floaters, no nDo for details and what not (well maybe some minor details like scratches/dents and stuff). I started this model a month or so ago and haven't touched it since then.…