All I'm saying here is just... be aware of your audience. As said, you're free here to express your opinions. We aren't here to shut you down, on the contrary it's great to have you here! This is an artist community. We thrive on thoughtful feedback... constructive and related to improving the quality of the artwork.…
Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…
I got a key for the 7 day beta thing. (sidenote: they pulled "EQ" off of "Landmark" for clarity.) I remember being really excited about the voxel tools and the building aspects, but as it stands gathering is super grindy and building a lot of shapes requires a lot of tedious work arounds. This feeling might spawn from…
@cheesechen12 It's looking good so far, excited to see you keeping up with it! Only thing of note I can see at this stage is that the lattice for the ruined stairs doesn't look to have the trim set up quite right. It appears to have slats running horizontal across its surface, even along the vertical beams.
https://www.youtube.com/watch?v=7X0glj1p1Kk (Repost from UE4 forum.) NEW TEASER VIDEO: LATEST IMAGE: (ORIGINAL POST) Hello all, Recently I decided to start work on a personal tool that would help me achieve high quality renders from UE4 like I would typically get from Marmoset. I first ran across the "Showcase" blueprint…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Hey there! I'm a solo indie developer of a sci-fi atmospherical horror game set in space. I am only a few hundred hours into development so far, but I have many of the core mechanics in place and have started on some of the level design. I am awful at 3D modelling, as my experience and knowledge has been focused on…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
First things first: Keep in mind I'm still a junior artist myself, so take all that I write with a grain of salt. This new model is far better than the first, but still let's get back to the beginning? What I miss (and that's extremely common when talking with beginners) - what is the purpose of the model? Is it going to…
/agree with Brian - Best stuff only, no WIP (but breakdowns are fine and good) - only real-time engines (game engines are best, because it shows that you are also familiar with the implementation and set-up process in this engine) - You want to get into games? So only game relevant pieces Otherwise what the video says. :)