Hey there guys! I've just registered here to ask a question but I've been a silent reader for years and I really appreciate the community :) If this post is redundant and the question has already been answered (although I think it's sort of "profound" I deeply apologize, and you can totally delete/move/whatever you do here…
Hi, So I have a scene that i'm trying to use a render farm to render. I'm getting some differences between my local render and the same frame done using a render farm. I'm struggling to pinpoint the issue and would appreciate any suggestions or help troubleshooting it. I don't know if its worth noting I am using substance…
Hi gang. What is your work flow for an Ambient Occlusion map in Max 8/9 using Render to Texture? I'm having no problem getting the normal map but for some reason the AO map is coming out black. I'm sure I'm missing something obvious. Basically I want to render the texture out at the same time as the normal map. (Meaning I…
2D Material Studies study_001.wood01 Been focusing on material studies the last week. Because something that's been bugging me for a while is my hesitancy to render and using colours. So this is a first step to remedy that ;)
hey guys i'm currently working on a simple max script tool for my scripting class, and i 've ran into a problem. i'm trying to run this command: "render outputSize: [xWidth,xHeight]" as you can see in the code below it takes the values inputted be the spinner and does a simple math formula. Then it should render ...but it…
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
Hi, I am not very comfortable with renderToTexture with 3dsmax even if I can render Normal maps, AO maps, Diffuse maps, etc... (not very difficult...) But I need to render a very special type of map. It's closed to a Normal map combined with an AO map. Here is an example with a picture. I want to render the occlusion of…
Though a rush job putting this together, but i agree that i am glad this finally happen also. Will be waiting for any updates on this, you've done great, i would be happy with the work that was done & that rendering is kick ass. I was so hoping to see this one but its fine life does happen to all of us, no one should feel…