So im liking it so far, except is seems pretty boring to me now after look at it for so long... If anyone has any ideas on maybe features to exagerate or things like that to make it look more interesting let me know.
Hi, I am new to mudbox so this is a newbie question. Basically, no matter what brush i click on except grab, nothing happens to the mesh when i scuplt on it. Its base layer.
Okay guys, so the video @iam717 Shared seems to fix the weird projection except some really tricky parts of the body but overall it worked! thanks :) But there is still some aweful line all around the mesh : I suppose it's nothing to adjust but i don't know where it comes from? It seems that, the projection is keeping the…
A hotair ballon asset for our game 'Good Company'. There's no light involved except the sunlight/directional light. The flame and the lit ballon are just two seperarte shaders with the same timescale. Hope you like it :)
Yea... saw this... love all of it except for the aniamtions... all stiff, and combat looks unresponsive and very static. At least it looks like it has high production on the rest of the work. Gotta love Nobuo Uematsu.
you can display height/displacement in substance designer but not in painter. but it's mostly just for presentation, you don't normally use the height data for actual shape displacement in game, except for some rare cases.
@Revel it is indeed the HSL perspective filter that changes the colour. I had only tried using the Colour Balance and Colour Correction and it didn't change anything except the vibrance of the colour so thank you :)
Some character heads for adventure game. Bodies are also finished all except last guy,he needs some changes,so i will try to attach them soon. cheers Uploaded with ImageShack.us
this is coming along nicely. I don't really see anything right now that jumps out as needing fixing, except maybe that the ground isn't really popping up, it looks very flat to me.
DOGGIEW! Love da doggie! Not sure how it will ranslate to the anims though. Maybe do a blockout and see? Alrighty textures done, rigging done (except for some minor problems on the mount) ALMOST DONE!