So this is an environment I've been working on it's meant to be a dock with a 17th century ship in it which is being loaded with supplies would like to get some feedback
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for concept artists, who are capable of coming up with…
Hi guys, So ive been floating around on these forums for a little while now and I wouldnt use the word embarrased however I have been very reluctant to post my work here because frankly it is so amateur and basic compared to what ive seen here... however I realise to improve I need good constructive crit from people that…
Freelance 3D artist looking for work. I'm based in Brighton in the UK and can work remotely or commute within the South East. My primary software packages are MODO and Substance Painter and I have experience building environment, prop and vehicle assets and then using them to build scenes in Unity, carrying out…
This is my first environment i worked on in school I was wondering what you guys thought, and if you feel this would be usable in my portfolio, and if it is how could i improve This was my first time laying out uvs on architectural stuff
Hellooo, starting up a thread to track my progress re-doing an old environment piece inside of Unreal Engine 5. Any critique along the way would be super appreciated! Thanks! Concept Art Current Progress Iterations
Right, everything you all have said is really helpful. I guess I always figured if I started out making props then I could get a job somewhere and learn about making more environment type things along the way through working experience. But after a year of being out of school I see more and more companies are less willing…