Hello all. I'm finishing Character modeling project and I'm setting up my final renders in Arnold Maya. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far: https://www.artstation.com/artwork/xDRB1E
I just tried it on my machine and it worked. The script expects faces to be selected or it spits out an error. Are you sure you're not indenting it? #==========================================================================# round - Copywrite 7/7/2013# Author: Paul Lohman# free to use and modify for personal or…
So, my name is Daniel, a 24yr old brazilian 3D Artist. I traveled to Vancouver Canada to learn 3D Animation on the Vancouver Film School, and finished the program about a year ago. Other than some freelance work, didn't had really much work experience in the area, but I always enjoy doing little projects to learn more and…
Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…
3d is such a versatile artform and it's one that expands in use and purpose on a daily basis. something can be purely sculptural or it can be rigged for animation or used as medical reference etc. In this sense I find that it's hard for me to work when i don't think my work will have an immediate or at least a purpose in…
I know this part when motivation starts to become hard to find as progress doesn't seem to show up or feedback is lacking. But there is a simple truth: The industry doesn't care. Nobody out there is waiting for you or has the time to listen why something doesn't look as good as in someone's else portfolio. As long as you…
Women are objectified in game art for sure, however, I just see this as more of an issue of serial complaining. Most of the people who complain about this are people that aren't personally offended, but instead find the need to complain on behalf of somebody else. You see this happen all the time in the news in the U.S.…
COD evolves its design as much as they possibly can, given the boundaries of a fast paced FPS. Theres just no substance in such claims as yours, and its just an insult to some very competent designers working hard at those studios. This thing started as fanboy rant and it just nonsense. Also if you compare it to…
It'd help if you read what I wrote there, fella. You seem to be missing every point I've raised. I don't think I've ever worked on a $500 project, which is probably why we see things differently and're butting heads, here. Then again, I can only talk about my ongoing freelancing experience. I take my work seriously. I also…