Hey there guys! I've just registered here to ask a question but I've been a silent reader for years and I really appreciate the community :) If this post is redundant and the question has already been answered (although I think it's sort of "profound" I deeply apologize, and you can totally delete/move/whatever you do here…
To add on, long thin triangles are problematic, because in game renderers each triangle has a bounding box that is used to work out what pixels need to be rendered, and the more empty space there is the more wastage. long thin triangles cause a lot of waste because they don't neatly fit bounding boxes. And yeah Noren is…
Hi, So I have a scene that i'm trying to use a render farm to render. I'm getting some differences between my local render and the same frame done using a render farm. I'm struggling to pinpoint the issue and would appreciate any suggestions or help troubleshooting it. I don't know if its worth noting I am using substance…
Hi gang. What is your work flow for an Ambient Occlusion map in Max 8/9 using Render to Texture? I'm having no problem getting the normal map but for some reason the AO map is coming out black. I'm sure I'm missing something obvious. Basically I want to render the texture out at the same time as the normal map. (Meaning I…
I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!
hey guys i'm currently working on a simple max script tool for my scripting class, and i 've ran into a problem. i'm trying to run this command: "render outputSize: [xWidth,xHeight]" as you can see in the code below it takes the values inputted be the spinner and does a simple math formula. Then it should render ...but it…
Hi, I am not very comfortable with renderToTexture with 3dsmax even if I can render Normal maps, AO maps, Diffuse maps, etc... (not very difficult...) But I need to render a very special type of map. It's closed to a Normal map combined with an AO map. Here is an example with a picture. I want to render the occlusion of…